Italiano
Čeština
Deutsch
Français
English
Español
Magyar
Italiano
日本語
한국어
Polski
Português
Русский
简体中文
繁體中文
Guida per editori
Accedi
miauu
(more)
Salva
Annulla
Contattaci
Servizi di consulenza
Sviluppo personalizzato
Sviluppo di applicazioni
Integrazione di software
Integrazione di dati
Formazione
Soluzioni IT
Trasformazione dei processi aziendali
Soluzioni di visualizzazione
Servizi di consulenza
Sviluppo di contenuti e librerie
Annulla
Salva
Sviluppo personalizzato
Scripts & Tools for 3ds Max
www.miauu-maxscript.com
Elimina widget
miauu's Batch Save Obj/Fbx/3ds/Max as .Max files
(0)
Gratuito
Sistema operativo: Win64
Lingua: English
Quickly convert arbitrary .obj, .fbx, .3ds, .max files and to .max files for desired Autodesk® 3ds Max® version.
miauu's Measure and Select
(0)
Gratuito
Sistema operativo: Win64
Lingua: English
Measure: length of edges or segments area of faces, distance between objects or points, and size of objects. Select: edges or segments by length, and faces by area
Scene Notes Pro
(0)
USD 12,50
Sistema operativo: Win64
Lingua: English
A professional way to add and manage notes in scenes.
miauu's Work Plane
(0)
USD 12,50
Sistema operativo: Win64
Lingua: English
The miauu's Work Plane is a script for Autodesk® 3ds Max® which creates a work plane(construction plane) that automatically adjusts to match the two major axes most closely aligned to the screen axis.
Align Slice Mod Gizmo(Plane) to 3 pts
(0)
Gratuito
Sistema operativo: Win64
Lingua: English
Align the slice gizmo (plane) of the Slice Modifier to the normal of any plane defined by 3 points.
miauu's Mini Transform Type-In
(0)
Gratuito
Sistema operativo: Win64
Lingua: English
Change the default Transform Type-In dialog to mini TTI.
Align Objects To Direction(vector)
(1)
Gratuito
Sistema operativo: Win64
Lingua: English
Align the X, Y or Z axis of each of the selected objects to the direction (vector), defined by two picked in the scene points.
Align Pivot To Direction(vector)
(2)
Gratuito
Sistema operativo: Win64
Lingua: English
Align the X, Y or Z axis of the local pivot of each of the selected objects to the direction (vector), defined by two picked in the scene points.