Polygon Cruncher V14 for Autodesk® 3ds Max®
Win64, EnglishGeneral Usage Instructions
Launch Polygon Cruncher Modifier for Autodesk® 3ds Max® / Autodesk® 3ds Max® Design The plugin is available under the name Polygon Cruncher in the modifier list. To use it:
Launch Polygon Cruncher Utility for 3ds Max / 3ds Max Design
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Commands
Installation/Uninstallation
Installation
In order to install Polygon Cruncher :
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Run Setup.exe.
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Select Polygon Cruncher and select 3ds Max / 3ds Max Design plugin for Polygon Cruncher.
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Install Polygon Cruncher in the 3ds Max / 3ds Max Design plugin directory (usually \3DSMax\StdPlugs\).
At the end of the setup process, two plugins are setup in your 3ds Max folder:
- A Polygon Cruncher modifier plugin, available in the modifier list under the name Polygon Cruncher
- A Polygon Cruncher utility plugin, available in the list of the utility plugin of 3ds Max
Uninstallation can be done from Control Panel\Programs\Programs and Features.
Additional Information
Known Issues
Contact
Author/Company Information
Support Information
Mootools provides full technical support for its products.
You can get access to support at https://www.mootools.com/en/support/technical_support
Version History
Version Number | Version Description |
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14.00 |
- 3DS Max 2024 plugin - 3DS Max: option to prevent saving of user-defined optimization settings - 3DS Max: direct access to Polygon cruncher StandAlone - MagicCruncher: improved optimization speed when simplifying a single object (up to 6 times faster with 16 cores) Polygon Cruncher (StandAlone) - New: create normal map feature - New: generate normals feature - New: UV mapping visualization function - New: edit node transformations - New: pivot edition and reset XForm - New: improved non-modal material editor - New: airplane mode to move in the scene - New: ability to define a pivot point for rotation in orbit mode - Improvement: render mode and extras displays improved menus - Improvement: occlusion culling for point and face indexes - FBX / GLTF: support for PBR materials - GLTF: better control over map export format - Sketchup: options to merge components or groups on import - Sketchup keep instances when exporting - Sketchup export of cameras - Blender support new compression format - VRML: support of unicode names - Lighwave: various fixes - Use Sketchup 2023 SDK |
13.75 |
Version 13.15 3ds Max version - Plugin for 3ds Max 2023. - MagicCruncher function is now available in the modifier. - Better handling of the solo mode in the case of instantiated objects. - Improvement of the Progressive Optimization mode. - Optimization goal is internally defined as an absolute value (number of points) instead of relative value (ratio), which guarantees the stability of optimization result. - Fixed issue when Polygon Cruncher is applied to non-triangular objects (ie. dummies). - MagicCruncher 2 to 3 times faster. - Improved UV optimization. Mirror UVs are now taken into account. - Improved planar surface optimization. - Possibility to manage the activations from your Mootools account . - Save As... icon in the toolbar. Fixes - Protect/Exclude border mode is not taken into account (Visual Studio optimization-related bug) |
13.15 |
Version 13.15 3ds Max version - Plugin for 3ds Max 2022. - MagicCruncher function is now available in the modifier. - Better handling of the solo mode in the case of instantiated objects. - Improvement of the Progressive Optimization mode. - Optimization goal is internally defined as an absolute value (number of points) instead of relative value (ratio), which guarantees stability of optimization result. - Fixed issue when Polygon Cruncher is applied to non-triangular objects (ie. dummies). - MagicCruncher 2 to 3 times faster. - Improved UV optimization. Mirror UVs are now taken into account. - Improved planar surface optimization. - Possibility to manage the activations from your Mootools account . - Save As... icon in the toolbar. Fixes - Protect/Exclude border mode is not taken into account (Visual Studio optimization related bug) |
12.60 |
Version 12.60 Improvements Polygon Cruncher - MagicCruncher now introduces ultra mode. 3D - 3ds Max 2021 support. - Maya 2020 support. - Sketchup 2020 support including many improvements on the format support. - FBX 2019.5 support - Front and back face support improvements. - Merge by materials improvements - Reduce wavefront support memory requirements. Fixes - Sketchup version option is not taken into account at export. - Selected files are now saved in batch mode. - Entering a path for the log file is not possible in batch mode. - OpenGL2 does not handle multiple UV channels correctly (Bug #245) - Textures might disappear in the 3d viewer when rendering with smooth/flat+wireframe. - Lightwave: read might crash when several a material contains several layers. |
12.15 |
Version 12.15 Improvements 3D support - New OpenGL viewer with improved performances and faster reactivity for huge meshes. - 3ds Max 2019 plugin support - Maya 2019 plugin support - MagicCruncher feature which is x8 time faster than in previous version. 3D viewer improvements - Sketchup 2019 file support. - LWO: file are read faster - Wavefront files are readed faster. - Faster triangulation - Object scene tree panel is filled faster - Better handling of relative texture paths when exporting 3d scenes. Application improvements - Merge by Materials now works with Sketchup files (when face have different front / back face materials) Polygon Cruncher improvements |
11.20 |
Version 11.20 Polygon Cruncher for 3ds Max (Modifier plugin) - 3ds Max 2018 plugin support - 3ds Max 2017 support. - Sketchup 2016 support. - Solo Mode: it is now possible to adjust optimization individually with a single modifier applied to a set of object. - New optimisation mode that take care of the mesh corners, useful particularly for architectural scene. - Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...) - Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification. Polygon Cruncher for Maya - Maya 2017 support. - Maya version: point tweaks are now better handled. - Maya version: application might freeze under some circumstances (animation for example). - Maya version: optimization is no longer computed during playback for a better user feedback. - Mode Solo : possibilité d'optimiser les objets de la scène indépendemment les uns des autres. - New optimisation mode that take care of the mesh corners, useful particularly for architectural scene. - Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...) - Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification. 3D support - Fbx, Collada, Sketchup, Cinema 4D: now reading camera information. * (numeric pad key) allows to switches from one camera to the other. - Fbx, Collada: now export camera. - Fbx: embedded textures folders are now removed when closing 3D viewer. - Fbx: embedded textures are now correctly reembedded after optimization. - Lwo: faster loading for files with UVs. - Sketchup: better instanciation of meshes and material support. - Weld points command is now really more faster. - StandAlone version: Apply button has been replaced by Save button which allows to save the scene with different optimization ratio. - Icons for panels. - STL import does not perform points welding any more. - Advanced mesh checking at import, which avoid some crashes under particular circumstances. Polygon Cruncher Standalone / Polygon Cruncher pour 3ds Max (Utility plugin) - It is now possible to adjust individually the level of details for each mesh of the scene. - New interface that makes easier the mesh selection, material selection, or the optimization on a point selection. - New optimisation mode that take care of the mesh corners, useful particularly for architectural scene. - MagicCruncher feature which adjust automatically the optimal optimization level for each object in the scene. - Ultra fast optimization on multi core computers (parallel algorithm). - Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...) - Better handling of the required point or face number. - Camera support for an easier control of the optimization on specific part of the scene. - New features related to object selection and show/hide features which simplifies optimization level adjustement on each object. - New features for deleting a specific mesh, deconnecting mesh into separated elements. - Improvement for displaying optimization constraints or hidding area which are left unoptimized. - Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification. - Command line improvements, including all the new optimization features and particularly MagicCruncher which allows automatic simplification. |