Animate Anything: Auto-Rig and Animate 3D Models

Animate Anything: Auto-Rig and Animate 3D Models

Win64, English

ANYTHING WORLD
Welcome to the Animate Anything plugin, a tool designed to simplify and enhance the rigging and animation process in Autodesk® 3ds Max®.

General Usage Instructions

1. Logging in: 

  • Once installed, the Animate Anything plugin will require an Anything World account via API key. If you are new to our product you can create it here. Click in config and add a key in the required space.  

2. Selecting a model:

  • Select a model you wish to process in the outliner.
  • Check if the model selected is the parent of all desired model parts (if they exist).
  • Your mesh will need to meet our rotation requirements and match a set of constraints. Please follow our guidelines to prepare your 3D model for successful processing. 

3. Model setup:

  • Choose the name of your model. This name will be used when showing the model in your processed model's collection.
  • Specify the model type. To learn the best way to specify the type, open the help window by clicking the question sign next to the model type field.
  • The model must be in one of the already available categories and satisfy certain constraints. To see them, open the constraints window by clicking on the "model processing constraints" text.
  • You can see even more info on preparing a suitable model with screenshots and videos here.
  • The symmetricity of the model needs to be specified accurately, with minimal asymmetries being tolerated as symmetric. It's important to note that massive asymmetries have poorer support. 

4. Uploading for processing:

  • Click on the Upload button to send your model to the cloud for AI processing.
  • A status text below will indicate the processing status. 

5. Getting the results:

  • It can take up to 10 minutes to process your model. We’ll notify you once your model is ready or if we come across any errors. 
  • Once processing is complete, the animated/segmented models will be automatically imported into your Max scene.
  • Depending on the model type selected during the selection, your model will follow one of three workflows:
  • Animation Workflow: You will receive a rigged humanoid or animal with different animations. 
  • Parts Workflow: You will receive a car or bike model split into different parts: wheels, body, etc.
  • Static Workflow: The model will become available in your Anything World profile.
  • You can read a detailed explanation of different workflows on the quickstart page.

 

All processed models are also uploaded to your Anything World profile and become visible on the processed models webpage where you can see and download their animations/segments. You will also be able to view and import your models in our Unreal and Unity plugins.

Screenshots

Commands

Installation/Uninstallation

The installer that was run when you downloaded this app/plugin from the Autodesk App Store will start installing the app/plugin. OR, simply double-click the downloaded installer to install the app/plugin. You may need to restart your Autodesk product to activate the app/plugin. To uninstall this plugin, exit the Autodesk product if you are currently running it, simply rerun the installer and select the "Uninstall" button. OR click Control Panel > Programs > Programs and Features (Windows 10/11) and uninstall as you would any other system application.

Additional Information

Known Issues

Contact

Company Name: ANYTHING WORLD
Support Contact: support@anything.world

Author/Company Information

ANYTHING WORLD

Support Information

For more information on Animate Anything, please visit the Animate Anything 3D Studio Max Plugin Manual or Email us at hello@anything.world

Version History

Version Number Version Description

1.0.0

Initial release
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